Friday, June 10, 2011

GTA 3 Walkthrough

While one of GTA3's strengths is the non-linear gameplay, some users might find this confusing, or may simply want to "beat" the game quickly. To that end, this walkthrough presents the most direct way of getting through the story mode (ie, getting your revenge on Catalina, the woman that shoots you in the opening movie). This walkthrough, then, will not cover any of the side missions (like El Burro) or, for that matter, basic gameplay stuff -- I am assuming that you know most of the basics, which are covered in other FAQs anyway. So, here we go:



LUIGI

GIVE ME LIBERTY/LUIGI'S GIRLS
You have to escape from the cops and get rid of your prison duds.
Drive the car to your hideout. Then take 8-Ball to Luigi's club, after which you'll have to pick up Misty from the hospital and then go back to the club. Very easy stuff, just follow the dots on the radar and don't run over Misty.
DON'T SPANK MA BITCH UP
Luigi wants you to kill the dealer who is giving a new drug called Spank to his girls.
Grab the bat outside of his club and then head to the Portland Docks. Instead of getting out and using the bat, just run the guy over. Get in his car and take it to the Pay N Spray back by Luigi's, and then over to his garage in Saint Mark's.
DRIVE MISTY FOR ME
Very easy mission -- just pick up the tramp and bring her over to Joey's.



JOEY

MIKE LIPS' LAST LUNCH
Mike has been late with some payments, so it's time for street justice.
Grab his car from Mark's Bistro and take it to 8-Ball's to get it rigged with a bomb. Make sure and drive carefully; if you damage the car too much (anything beyond a few scratches) the mission will be fubared. Even though you have a time limit, there is more than enough time so that you don't have to drive that fast -- the Esperanto has horrible handling at high speeds anyway. When you reach 8-Ball's, I suggest using the top-down view and backing into the garage to make things easier. Drive the car back to the Bistro, arm the bomb, get out and move away a bit, and then watch the fireworks.
FAREWELL 'CHUNKY' LEE CHONG
It should be noted that after doing this mission, the Triads will not like you. They will shoot at you when you go by and they will try and jack you if you are in a car. If you want to do any of the side missions (like getting hidden packages in the area) you should do them before you complete this mission.
Chunky is selling Spank out of his noodle stand without the Mafia's permission, so it's time to teach him a lesson.
The stand is located in the pedestrian mall in Chinatown. There are two entrances, both of which are blocked to vehicles. In front of one is a car. Blow this up and drive your own car to the opposite entrance. Go into the mall a little bit so that Chunky starts running. Since his car is gone, he'll just run about the area like an idiot, making it easy just to run him over.
Alternatively, you can bring his car to 8-Ball's so that it blows up when he tries to start it. Or, if you've picked up the hidden packages or found weapons, simply toss a grenade at Chunky's stand or blow him away with your Uzi when he tries to run away.
VAN HEIST
Joey wants you to steal a Securicar (armored van).
Grab a big car -- I recommend the Patriot (Humvee) -- and go ram the van until the guards bail. The first time you ram the van, your wanted level will go to two stars. If you're scared of the cops, you can simply go to the Pay N Spray. Anyway, once you have the van, carefully drive it to the Portland Docks and park it in the garage by the blue circle.
Since this Securicar is bulletproof, you might want to keep it. You can do this by just taking it to your garage and blowing it up. You will have to redo the mission but now you will have the van in your garage, which comes in handy later (though it is not necessary). Also, you will notice that you will sometimes see other (non-bulletproof) Securicars on the streets during this mission. If you are planning on finishing the import/export garages, it's a good idea to grab one and stash it in your garage, since the Securicar rarely shows up outside of a mission.



TONI

TAKING OUT THE LAUNDRY
Toni wants to teach the Triads a lesson by destroying three of their trucks.
If you don't have the Uzi, head to 8-Ball's first, where he'll give you some grenades. Now, find the vans and stop in front of them (make sure to not hit them) and pitch a grenade their way.
If you have an Uzi, get a car with some decent armor and simply do the drive-by on them.
THE PICK-UP
Toni's tactics seem to have worked, as the Triads want to pay up. But it turns out to be a trap.
Head to the alley marked by the dot. Before you go down the alley, grab a smaller car like a Taxi and drive it to where the suitcase is. After you grab the case, three groups of Triads will come out, one by each exit. Get back in your car and leave the alley. Simply run over the guys on foot, and ram or drive-by the Fish Van. Once you have gotten rid of the Triads, head back to Toni's.
SALVATORE'S CALLED A MEETING
The crap's hit the fan, and all the Mafia bosses are meeting at Salvatore's mansion. You need to drive a limo and pick them up.
Since there is no time limit, drive carefully. The Stretch (limo) can take a lot of damage, but you're going to need it in tip-top shape for the last part of this mission. Pick up Luigi and Joey from their hideouts, and then head to Toni's. Before you stop in the blue circle, make sure the limo is pointed towards the right (facing in the direction of Capital Autos and 8-Ball's).
Once Toni gets in, the Triads wil start their assualt. Jam on the gas and take the first right. This road will lead you to Salvatore's. Don't worry too much about the Fish Vans, just keep going towards the mansion. When you get to the mansion, two Fish Vans will be blocking the entrance. Just ram through the middle or on the sides, and then take the limo to Salvatore's garage.



SALVATORE

CHAPERONE
Salvatore needs you to keep an eye on his lady, Maria.
Take Maria to Callahan Point, where she gets some dope and info on a party. Next, take her to the party and hang out while she gets her swerve on. The cops, and a wanted level, will pop up for you. Don't panic and wait for Maria to get back in the limo. Take a left, cut across the grass and head down a few blocks. Keep a lookout on your right for an alley which has a Police Bribe in it. Head back to Salvatore's.
You don't need to grab the Bribe, but it helps.
CUTTING THE GRASS
Salvatore thinks a guy named Curly Bob is a rat and wants you to check him out.
Head over to Luigi's club and wait about a block away for Curly to get into a taxi. I suggest switching to the in-car view so you can hang back but still see Curly. If the "Spook-O-Meter" goes up, back off a little bit. Curly eventually stops at the Portland Docks, where sure enough, he shows he's a rat by talking to the Columbians. After the cutscene, just run Curly over to finish the mission.
BOMB DA BASE: ACT 1
There's a shipment of Spank coming in and Salvatore wants it destroyed.
Head to 8-Ball's (look for the blue circle in the back) and give him $100,000 for his services. If you need cash, go to the nearby fire station and jack the fire truck to do some missions.
BOMB DA BASE: ACT 2
8-Ball gives you a sniper rifle, and it's off to the docks.
Once you reach the blue circle, 8-Ball tells you to get ready. You should head for the roof of the building across from the ship (use the stairs nearby). Use the sniper rifle and begin taking out the Columbians, starting with the guys in front of the ramp, and then working your way right. You can use the barrels to add a little extra punch.
For PC users, I find using the mouse to use the sniper rife and M16 much easier than a gamepad or the keyboard.
LAST REQUESTS
If you want to do any of the other Mafia bosses' missions, you should do them before this mission.
Salvatore wants you do one last job -- get rid of a body stashed in a car -- but it's a double-cross.
Head for Callahan Point as Maria tells you to do, and you'll meet Asuka. Use her boat to travel to Staunton Island. The boats handle differently than the cars; you have to keep accelerating if you want to make a tight turn, and backing up is pretty much useless. You should take a bit of time and get used to the handling, as you will need to use boats in timed situations later in the game.
If you do get in the car with the body, you'll die, as Salvatore has rigged it with a bomb.



ASUKA (part 1)

SAYONARA SALVATORE
First, if you want to do any of the side missions or anything else in Portland, I would suggest doing them now, because all of the gangs on that island will hate you after this mission. This isn't too much of a problem with the Diablos and Triads, but the Mafia packs shotguns, which can kill you right quick. There isn't any way to get the gangs back on your good side ala GTA2.
Asuka wants you to prove your loyalty by killing Salvatore.
He'll be leaving Luigi's club back in Portland in about three hours (game time, about five minutes real time). Use the Yakuza Stinger parked outside the condo to head to the club. If you don't already have a sniper rifle, stop at Ammunation (just down the road from Asuka's) and buy one.
When you get close to Luigi's, there will be a message about the Mafia spotting you and the dot marking the club will disappear. Don't worry, as long as you don't do around messing with the Mafia guys, you're good for now. Head to the roof of the building across the street from the club (look for an alley on the side that leads to a staircase). Go up and face Luigi's and wait for Salvatore to come out (he usually comes out later than what the game originally tells you) and use the sniper rifle to take him out.
If you want to go for style points, try using grenades or molotovs, but be aware that any Mafia in the area will come after you.
UNDER SURVEILLANCE
Asuka wants you to get rid of the Mafia spies in the area.
Once again, you will need the sniper rifle for this mission, so grab it from Ammunation if you don't have one. You should get it before the mission starts, because you have a six and a half minute time limit.
Anyway, once Asuka gives you your task, grab the Yakuza Stinger from the parking lot and head to the park, where the first group of Mafia guys are. There are two of them on an island in the middle of a pond. The pond is shallow and the Mafia spies are pretty dumb, so you can practically walk right up to them and use a grenade or molotov to take them out. Or, you can stand back and snipe them.
The second group is in Bedford Point, sitting in a van. Go up next to the van and use your Uzi to set the van on fire, or stand across the street and lob a couple of grenades at the van.
The final group is in the building across the street across from Kenji's Casino. You'll need to use the stairway on the outside of the casino to get to the roof, where you can have a clear shot at all of the Mafia guys using the sniper rifle. Once you begin firing, the Mafia thugs will fire back, but they are lousy shots, so don't worry too much.
PAPARAZZI PURGE
There's a pervert in a boat taking pictures of Asuka and Maria playing with their "massager", and Asuka wants you to take care of him.
This is a very easy mission; just go to the dock by Asuka's and grab an Enforcer (police boat) and then use the boat's guns to blow up the peeper's boat. The best method is to continually fire as you're following the boat (press accelerate and fire at the same time).
If it is raining, you will probably have a problem hitting the boat, as the waves make it hard to aim. I would suggest going and saving your game, since that runs the game time ahead, and hopefully then you will have clear weather.
PAYDAY FOR RAY
Asuka needs you to make the latest payment to a crooked cop, but he's paranoid and so (ala "Die Hard 3") you'll need to go to a series of pay phones before he'll meet with you.
The time limit for this mission is pretty tight, so you'll need a speedy car for this mission. The Yakuza Stinger parked outside the condo is a good choice, but for safety's sake, something like a Banshee (Ford Cobra-like car) or one of the other sports cars would be the best bet. There is a Banshee in the condo's parking lot, or else you could try going to Newport and looking for a Cheetah or Infernus (the Ferarri lookalikes); look around the shopping mall.
Also, neither of the phones that Ray says are "in" Belleville Park are actually in the park. Knowing this will save a lot of misery on this mission.
The first phone is outside of a building in Torrington, near the edge of the island. The second is on the right side of the road that leads to the draw bridge that leads to Shoreside Vale (which is blocked by concrete barriers at this point). The third phone is in the courtyard of the building of Liberty Campus closest to the hospital. Finally, the last phone is on the side of the building across the street of the south side of the park.
After you get to the last phone, the time limit is taken off as Ray directs you to meet him in the bathroom in the middle of the park.



RAY

SILENCE THE SNEAK
Ray wants you to take out a witness being protected in a building next to the Pay N Spray (behind the parking garage in Newport).
You will need grenades for this mission, so head to Ammunation to get kitted out if you don't have any. Next, grab a big vehicle like a fire truck (the fire station is located to the north of the park, next to Uncle BJ's Deli). Take the truck to the sneak's hideout. When you get close, there will be a short cutscene showing a open window; this is where you need to throw the grenade.
Take the truck and park it against the garage door below the window. Get out and get about halfway between the building and the garage with the Blista (minivan) in it. This should be about the perfect place where you can chuck a grenade in the window with a full-force throw. It might take some experimenting, but it is possible; try using the sniper rifle to line up your throw if you need to. Watch out for any missed throws that might bounce back, and don't worry if you accidentally blow up the truck.
Once you get the grenade inside the window, the witness (along with a few cops) will try and come out of the garage door. The fire truck should slow them down, and all you have to do is roll a couple of grenades towards the truck, which will blow it (and the witness) up.
ARMS SHORTAGE
A friend of Ray's is being threatened by the Columbians, and it's up to you to help him out.
You have to head to the army base in Rockford, near the edge of the island. As you come into the base, take your vehicle and park it in the back alley. Go up and talk to the crazy vet, and he'll tell you to grab what you want. The M16 should be your first choice. If you're quick enough, you can use the Barracks OL (army truck) to hop up and collect the rocket launcher.
Once you see the dots on your radar, head back towards the front gate. Use you M16 to quickly blow up the Cartel Cruisers (large blue modified pickup trucks) as they drive in, and this should eliminate most of the Columbians right there. If there are survivors, use your Uzi to quickly mop them up. If the Columbians manage to get at you, remember that there is an Armor tucked between the boxes.
There are two Columbians that come through the back alley. The vehicle you planted there should slow them down or stop them completely, so go and finish those guys off and you've completed the mission. You can now return here to buy the high-powered weapons, but they are very expensive, so be frugal.
Note: the tank in the lot will be locked until you complete the last mission; the Barracks OL is bulletproof for this mission but is too big to be used to run over the Columbians in my opinion, though it still makes for excellent cover. It changes back to a regular Barracks after the mission is over.
EVIDENCE DASH
The cops have some "embarrassing" photos of a mystery man, and Ray wants you to collect the evidence.
The evidence is being transported in a Bobcat (pickup truck). Just follow the truck, ram it and then collect the photos as they fall of the truck. There are six in all. If the cops get to be a problem, remember that you can always go to Pay N Spray. After you get the evidence, blow up your car.
This Bobcat is arguably the best car in the game, as it is impervious to bullets, fire and explosions. If you can tip it over, you can push it back to your garage. If you're going to attempt this, I would say to make sure to go to Pay N Spray after you hit it the first time. Your wanted level won't come back up for hitting the truck, so it is a fairly easy, but potentially time-consuming, task to push it. After you place it in your garage, the game will spawn another Bobcat for you to chase.



DONALD

LIBERATOR
Donald needs you to rescue a man who is being held captive by the Columbians.
The Uzi and Grenades will be your friends on this mission, so make a stop at Ammunation if you're low on goods.
First off, you'll need to steal a Cartel Cruiser. You can easily find these by the construction site in Fort Staunton. Once you have the Cruiser, head to the "compound" in Aspartia, near your hideout. Once the gate is open, get out and use your Uzi to take out the guards in front of you, and then the grenades to dispatch the Columbians in the back.
If the Columbians have hurt you, remember that you can go to the nearby hospital to grab health.
Now, you'll have to check the three closed garages. A lone Columbian will be in two of them, and in the third (usually the last one you pick) will have a Columbian along with the hostage. As the garage doors open, press your aim button and you should have the Columbian targeted right away. Once you've killed all the Columbians, take the old guy back to Donald's.
WAKA-GASHIRA WIPEOUT
Donald wants to start a gang war to drive down real estate prices, so he wants to make it look as if the Columbians have killed Kenji.
Of course, if you want to do Kenji's missions, you should do them before you start this one.
You'll need a Cartel Cruiser. If you're doing this mission right after the last one, you should still have one parked outside of Donald's, or else head back to Fort Staunton. Take the Cruiser and head to the parking garage. Go in the northern entrance and head to the top. You'll see a quick cutscene showing Kenji. Go up the last ramp and head for the left side where Kenji is. Gun it and squash Kenji. Keep accelerating and go for the ramp on the end of the garage. When you land, blow up your car and the mission is over.
A DROP IN THE OCEAN
Donald needs you to pick up some packages being dropped by a plane in the water near Asuka's condo.
If it is raining, you will most likely want to save the game or wait until the rain stops.
The time limit for this mission is very strict -- only two minutes -- so don't dawdle, and head for Asuka's condo. Go to the southern dock, where there is usually an Enforcer (if it's not there, the other boats will work okay). Head in the direction of the dot on the radar, but you don't have to get to it. When you see a small rocky island, stop there and face towards Staunton.
After the time runs out, the plane will begin dropping packages, six in total. Each package will raise your wanted level up to five. Just follow behind the plane and collect the packages. If you miss one, keep following the plane and go back after it has dropped all of the packages. If you were good and got all the packages right away, you should be right next to the northern dock by Asuka's. If not, hurry and grab any remaining packages before the cops get them and head back to the dock.
Once you hit the dock, haul ass to Asuka's and grab the Yakuza Stinger. Head directly to Pay N Spray to get the FBI off your tail, and then bring the goods to Donald.
After you finish this mission, Shoreside Vale will be unlocked.
GRAND THEFT AERO
If you have not finished Asuka's missions and want to do so, you should do them before this mission.
Apparently, all the work you did on the last mission was for nothing, as you didn't get the "real" package. You'll need to go to the airport and find the plane to get the stuff.
It's a good idea to have full health and armor, along with the sniper rifle, before starting this mission. I would also recommend a tough vehicle like the Patriot.
Head to the airport and find the hangar where the plane is parked. Not surprisingly, it's being guarded by a group of Columbians. The easiest way to do this part is to hang back and just use the sniper rifle. The Columbians might fire at you, but at long range, their machine guns aren't very accurate. Or else your could use your car and squash them. Their weapons will most likely rip up your car pretty quickly, but you can go to the nearby parking lot to get a new one. Once there are just one or two Columbians left (usually one hides behind the plane) you can easily get rid of them with your Uzi.
Once you get in the plane, you'll find that the package is not there. The game will direct you to the van outside and then back to the construction site in Fort Staunton. Once you get there, it will be crawling with Columbians. The best method for this part is to head to the second floor of the uncompleted building (second one from the north of the entrance; look for the ramp leading into it, and then the stairs going up to the second floor), and then snipe as many Columbians as you can. If you're hurt, there is both health and armor nearby. Head to the front of the blue part back on the ground and chuck a few grenades into there to mop up Columbians hiding behind walls, and then head in and use your Uzi to take out the rest of the Columbians.
When you finish off the thugs, head for the nearby elevator. There will be a cutscene where Asuka takes care of business. She will give you the package; take it back to Donald and you will have finally finished this mission.
After this mission, Asuka's base will switch to the construction site (thus eliminating any undone missions at her condo). The Yakuza also now control the area around the site, so it is a bit easier to move around in Fort Staunton, since fewer Columbians will be firing at you.



ASUKA (part 2)

BAIT
Asuka's "persuasion" has gotten Miguel to spill that there are three death squads after you. Asuka offers to help as long as the Yakuza can get a bit of revenge.
You have to lead each of the three squads into the trap Asuka has set up at the top of the hill in Pike Creek (in a building near the road leading to Cochrane Dam). Follow the dots on the radar to find each of the three cars, and then lead them back to the trap. The Columbians drive like grannies so it shouldn't be any trouble keeping ahead of them. If you get too far away, they tend to get lost so keep that in mind. As you pull into the building's lot, there is an area in the back that you can hang out in while the Yakuza does their thing (stay in your car, or else the Columbians might leave -- also do not do in the fenced-off area, or else the Columbians will leave the lot). Once the third squad (twelfth Columbian) is dispatched, the mission ends.
ESPRESSO-2-GO!
The Columbians are selling Spank through coffee stands, and Asuka wants you to bust them up.
Once you hit the first stand, you will have eight minutes to finish busting up the rest. There are nine stands total; two in Portland (next to the Portland Docks and next to the entrance to Salvatore's mansion), five in Staunton (next to the parking garage, inside the park, in front of the church, on the street by the church and near the star-shaped statue by Kenji's casino) and finally two in Shoreside (near the subway entrance and at the hospital).
Since there is no time limit before you start busting up the shops, you can drive around and get them on your radar before you start if you wish. I suggest starting with the hospital one in Shoreside, moving on to Staunton and then Portland, using the bridges to get to the islands instead of the tunnel. The easiest method for most of the stalls is to run into them with your car, but for a couple of them (like the one in Belleville Park), it's easier just to lob a grenade at the stall. Just be careful, since the Columbian in each stall will open fire as soon as he sees you.
This mission is pretty easy once you know where the stalls are; the only part you really have to be careful on is the stall in front of Salvatore's mansion, since the Mafia and their shotguns can quickly blow up your car. My best advice is to get a new car before you go for it (this should probably be the last stall you destroy), hopefully one with decent armor, and haul ass. If you are close to the stall and your car is on fire, I would say to try and hit the stall, since you still clear the mission as long as the stall is destroyed.
S.A.M.
If you don't have a sniper rifle, go over to Ammunation and get one before starting this mission.
There's yet another shipment of Spank coming in, and guess what, you have to stop it.
Grab the Yakuza Stinger parked in front of the construction site. Head to the dot on the map, where you'll find a rocket launcher and a boat. Take the boat out to the marker buoy. Now keep heading straight and you'll end up at the end of one of the runways at the airport. There's a ramp to the left where you can park your boat.
Up the ramp are several Columbians and a Cartel Cruiser. Use the sniper rifle to take out the Columbians and then run up the ramp to get to the runway. Face back towards Staunton, arm the rocket launcher and wait for the plane to come in. You will have only two or three good shots, so use them wisely. Once you blow up the plane, make sure you get out of the way as it crashes. Your wanted level will then go to four stars. Quickly pick up the packages the plane dropped and get in the Cruiser.
Sometimes one of the Columbians will take the Crusier and drive away. If this happens, head down the runway where there are two groups of Columbians by a couple of Cruisers. Take out the group on the right and grab their Cruiser.
As for the helicopter flying overhead, it's a good idea just to try and avoid it, since blowing it up raises your wanted level to five and puts the FBI on your tail.
Watching out for Columbians and cops prowling the area, head to the hangars by the entrance. In between some of the planes is a Police Bribe. Exit the airport and take a right, towards the subway. In the back of the fountain by the subway entrance is another Bribe. Head down to the subway and take it to the next stop, which is Liberty Campus in Staunton. The campus is right by the construction site, so finishing this mission should be no problem. Alternatively, if you're not spooked by the cops, you can just head to the Pay N Spray located in Pine Creek and then head back to the site.
RANSOM
This "mission" is really just a cutscene. Upon returning from the S.A.M. mission, you find Asuka and Miguel dead. Catalina has kidnapped Maria and is demanding $500,000 for her.
If you don't have the money, do the side missions or the rest of Donald's projects. Don't bother stockpiling weapons or cars. Once you have the cash, head for the Cartel Mansion (big fenced-in house in Cedar Grove in Shoreside).



CATALINA

EXCHANGE
When you get to the Mansion, Catalina takes your weapons and then (big surprise) double-crosses you. Now you have to rescue Maria and get your revenge on Catalina.
Once the cutscene ends, head for the garage, where there is armor and a Cartel Cruiser. Head for the gate and run over the two guards, taking their Uzis.
As you leave, you see a helicopter taking off and you must follow it. It's heading towards the top of Cochrane Dam, and you must destroy it within seven minutes. If you have ammo at your hideout (especially the sniper rifle, M16 or Rocket Launcher) head back there first by taking a right as you leave the Mansion and then a left to get on the windy road that leads to Wichita Gardens. There is a Banshee parked in a lot by this road that is probably a better choice than the somewhat slow and clunky Cruiser. After you grab your gear, take a left going out of the lot (down the hill) and then take a left -- the path will eventually lead to the Cochrane Dam.
If you don't have ammo, just go right to the dam. From the Mansion, take a right, go past the bridge, take another right, then turn onto the dirt road. Take another right at the end and you should see two Cartel Cruisers on the right side guarding the entrance to the dam. Crash through them and keep a look out on the right for a sniper rifle.
Another way to get to the dam is to take a left out of the Mansion, follow the road around the back, and then take a left. This way is quicker but you have to drive through Cartel territory.
Get out of the Cruiser and take out whatever guards you can with the rifle, saving the two closest to you for last. When just the two in front of you remain, switch to your Uzi and kill them, using the cars as cover. Make sure to grab the M16s they drop. If you already had the sniper rifle, you can just take everyone out, but grab the M16s if you don't have one.
When you advance in, there will be one or two Columbians hiding behind boxes; use the Uzi to get rid of them. Switch over to your M16 and go forward. There will be a short cutscene of the helicopter taking off.
Use the M16 to blow up the Barracks OL coming at you and to pick off any remaining guards in the area. When the helicopter passes over, head towards the face of the dam and hide in between the boxes. Switch back to your Uzi and head up the stairs.
Take out the three guards on the roof (make sure not to hit Maria) and grab the Rocket Launcher. You only have three shots, so make them count as you aim for the helicopter. Make sure you have a clean shot -- don't accidentally hit the vent things that are poking out of the roof -- and it shouldn't be too hard to hit the helicopter as it makes its' approach.
Once you blow up the helicopter, you've cleared the mission and gotten a cool million bucks. After the long credits sequence plays, you'll be back at your hideout in Witchita Gardens. Using this method will only clear about 30-40% of the game, so there is still plenty to do. You can go around and do any missions you have left (like vehicle or phone missions), though the gangs will still hate you.

FIFA 11 Cheats




  • Infinite money in Career mode Select a team in Career mode. Purchase a player who is listed for loan. Sign the player, then go to "Budget Allocation", and set the "Transfer Funds" to "Wage Budget" ratio 0:100. This makes the money for transfer funds 0%. Go to "Sell Players", and terminate the loan of the player you just signed. You should have more than $2 billion. Go to "Budget Allocation", and change your wages funds percentage as desired (40:60 is recommended).
    During a transfer period, loan any player. Once he has signed, go into your budget allocation, and put the entire budget into wages. Then, release the player instantly. Go back into your budget allocation, and put the allocation level to 50:50. You should now have over 2 billion for transfers and 46 million for wages.








  • Easy arena accomplishments As a player, kick the ball away. Then, switch to the goalkeeper, and run as far away as possible from the goal while the AI controls your player and runs to the ball. Switch back to your Virtual Pro player, and shoot from a distance to get the accomplishment for shooting from a distance of 32 yards. If you juggle the ball and volley, you will also get another accomplishment. This trick also helps to get other accomplishments. Note: You can also use a second controller to control the goalkeeper to make this easier.








  • Achievements Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
      Aerial Threat (10 points): Score a header with a player with the Aerial Threat Speciality.
      Against the Odds (10 points): Win a Head to Head Ranked Match using a weaker team.
      All My Own Work (10 points): Win a Match with Manual Controls (auto-switching must be set to 'Manual').
      Always Friendly (10 points): Cross for a Friend to score.
      Anything in Particular? (5 points): Visit the FIFA 11 Store.
      Around the World (25 points): Play a match with a team from every league.
      Back of the Net (5 points): Score 5 goals in one Arena kick-about.
      Club Glory (25 points): Win the Cup as part of an online Pro Club.
      Crosser (10 points): Create a goal with a cross with a player with the Crossing Speciality.
      Distance Shooter (10 points): Score from outside the box with a player with the Distance Shooter Speciality.
      Eat My Goal (5 points): Upload a Video to EA SPORTS Football World.
      Established Keeper (50 points): Play a season as a Goalkeeper in Career Mode.
      Experimental (15 points): Play 5 consecutive Head to Head Ranked Matches with different teams.
      First Time Out (10 points): Win an online Friends League match.
      Folklore (25 points): Become a Legend as a player in Career Mode.
      Founding Member (25 points): Include a Creation Centre Team in a Kick-Off match.
      Good Form (20 points): Play 5 consecutive Head to Head Ranked Matches without losing.
      Home & Away (50 points): Play & win in every Stadium.
      Home Maker (5 points): Change the Home Stadium of any team.
      Hundred & Counting (100 points): Play 100 Head to Head Ranked Matches.
      In for the Win (10 points): Take a Head to Head Ranked Match to extra time with a weaker team.
      In the Game (5 points): Create a Virtual Pro.
      It's in the Blood! (25 points): Go from being a Player to the Manager (or Player Manager) in Career Mode.
      Look at me! (25 points): Download your Game Face from EA SPORTS Football World.
      Mastermind (10 points): Have a substitute score a goal in Career Mode.
      New Choons (10 points): Import your own sounds into the game using the Custom Music & Chants feature.
      Once in a lifetime (10 points): Score as the Goalkeeper in any match.
      One Club Man (50 points): Play 50 matches for the same online Pro Club.
      One to Remember (5 points): Save a highlight to the Replay Theatre.
      Perfect Keeping (15 points): Play as the Goalkeeper in a Kick-Off match & finish with 100% Saving Accuracy.
      Picture Perfect (5 points): Upload a Screenshot to EA SPORTS Football World.
      Playmaker (10 points): Create a goal with a player with the Playmaker Speciality.
      Poacher (10 points): Score from inside the box with a player with the Poacher Speciality.
      Record Holder (25 points): Get your name on any Career Mode Leaderboard.
      Rising Talent (25 points): Complete 100 Accomplishments with your Virtual Pro.
      Safe Hands (10 points): Play any match as the Goalkeeper with no Assistance.
      Team Training (10 points): Play a Practice Match with your online Pro Club.
      Training Time (5 points): Work on your skills in any Arena Practice Mode.
      Virtual Debut (25 points): Play an online Pro Club or Pro Ranked match with your Virtual Pro.
      Virtual Football (25 points): Play a Pro Clubs match as a team of 10 or more.
      Virtual Legend (100 points): Play 500 matches with your Virtual Pro.
      Warming the Gloves (10 points): Make 10 saves in 1 Arena kick-about.
      Woodwork & In! (10 points): Score off the post or cross bar in a match.
      Good Week! (15 points): Get yourself selected in the Team of the Week in Career Mode.
      Great Month! (25 points): Win the Manager of the Month award in Career Mode.
    Additionally, there is one secret achievement:



    • FIFA for Life (100 points): Spend 50 hours on the pitch.



    Maifia 2 Walkthrough

    Chapter 1Edit Chapter 1 sectionEdit

    Mission Edit Mission sectionEdit

    The Old Country 1943
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    A basic tutorial to the game, set in the allied invasion of Italy during World War II: Operation Huskey. The playable character Vito Scaletta and his squad must raid a Sicilian villa that is under control of the Italian fascists under Benito Mussolini, and free the civilians of a southern Sicilian town.
    Achievement Unlocked: Viva la Resistenza!
    How to Get: Complete Chapter 1.

    Chapter 2Edit Chapter 2 sectionEdit

    Mission Edit Mission sectionEdit

    Home Sweet Home February 8th-9th, 1945
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    After getting wounded in combat and spending a few months in a military hospital, Vito is sent home to Empire Bay on leave to visit his family and meets his old friend, Joe Barbaro, at the train station. Joe gives Vito a ride into the city and discovers Vito is only on leave and must return to the war shortly after his visit. After pulling a few strings, Joe arranges Vito to be completely discharged from service. This begins his life as a gangster.
    Achievement(s) Unlocked: Home Sweet Home 20G - Complete Chapter 2 Back in Business 10G - Do your first job for Mike Bruski Big Brother 10G - Protect Francesca A Real Gentleman - Help the woman fix her car in Home Sweet Home

    Chapter 3Edit Chapter 3 sectionEdit

    Mission Edit Mission sectionEdit

    Enemy of the State February 10th, 1945
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    Vito awakens the next day to a call from his mother and goes to meet Federico "Fat Derek" Pappalardo and Stephen "Steve" Coyne. After their job, Vito goes to meet Joe and is introduced to Henry Tomasino. Vito is asked to break into a federal government agency building, steal some gas stamps without being noticed, escape the building, but Henry realizes that the robbed stamps expires for the next day, so Vito has to sell them to the gas station attendants before midnight.
    Achievement(s) Unlocked: The Price of Oil 20G - Complete Chapter 3 The Professional 10G - Obtain the ration stamps without raising the alarm Mail Man 10G - Sell all the gas stamps before the time runs out
    Here is how to achieve both achievements http://www.youtube.com/watch?v=O6qtNNATqq8&list=SL

    Chapter 4Edit Chapter 4 sectionEdit

    Mission Edit Mission sectionEdit

    Murphy's Law February 11th, 1945
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    After the events of the following night, Vito goes to meet with Joe and Henry to discuss their next job: rob a jewelery store. Things start to go well, but as they say, "nothing ever goes according to plan". When Vito and Joe are busy robbing the store, a car drives through the window and a group of Irish gangsters come out. Then they find out that the store is already being robbed by Vito and Joe. After some short talking, the cops show up. Vito and Joe escape, but the Irish gangsters are blamed for the robbery.
    Achievement(s) Unlocked: Night Shift 20G - Complete Chapter 4

    Chapter 5Edit Chapter 5 sectionEdit

    Mission Edit Mission sectionEdit

    The Buzzsaw February 20th, 1945
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    "Made Man" Henry Tomasino invites Vito and Joe to carry out a hit on Sidney Pen, a.k.a. The Fat Man. They buy a MG-42 from Harry and they go to an apartement facing the distillery from The Fat Man. When The Fat Man arrives, a distillery employee sees Henry, Vito and Joe, and he warns The Fat Man and he runs into the distillery. Henry, Vito and Joe chase after him and kill him. But before they kill him, The Fat Man shoots Henry in the leg and Vito and Joe are forced to rush him to El Greco. Henry gives Vito $2000 and Vito brings it to his sister, to pay of their father's debt.
    Achievement(s) Unlocked: Good Spirit - Complete Chapter 5

    Chapter 6Edit Chapter 6 sectionEdit

    Mission Edit Mission sectionEdit

    Time Well Spent February 26th, 1945 - June, 1945
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    Convicted of stealing the federal government agency gas stamps during the events in Chapter 3, Vito Scaletta is sent to Hartmann Federal Penitentiary. Here, he meets Vinci crime family consigliere Leone Galante and settles an old score.
    Achievement(s) Unlocked: Time Well Spent 20G - Complete Chapter 6

    Chapter 7Edit Chapter 7 sectionEdit

    Mission Edit Mission sectionEdit

    In Loving Memory of Francesco Potenza April 10th, 1951
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    Six years have passed by and Vito Scaletta has just been released out of prison thanks to Leone Galante. He sees his old friend, Joe Barbaro, gets a new apartment and meets Falcone crime family Underboss, Eddie Scarpa. After a good welcome home party, things start to turn for the worse.
    Achievement(s) Unlocked: Last Respects 30G - Complete Chapter 7

    Chapter 8Edit Chapter 8 sectionEdit

    Mission Edit Mission sectionEdit

    The Wild Ones April 11th, 1951
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    Following the events of the previous night, Joe stops off at Vito's new apartment with Marty. Joe has an easy job: sell smokes out of the back of a truck and collect some easy money. Everything goes smoothly, until a group of street punks know as the Greasers get involved.
    Achievement(s) Unlocked: The Wild Ones 30G - Complete Chapter 8

    Chapter 9Edit Chapter 9 sectionEdit

    Mission Edit Mission sectionEdit

    Balls and Beans May 6th, 1951
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    Vito receives a call from Eddie Scarpa, informing him to meet him at The Maltese Falcon. He'll explain that three guys, Harvey "Beans" Epstein, the family accountant and two bodyguards disappeared and think that the Clemente crime family have something to do with it.
    Follow Luca Gurino to the slaughterhouse. Go down towards the river and through the fence, bust into the sewer and follow it through to a ladder near the end of the tunnel. Once you open the manhole quickly jump up on the boxes etc. at the back of that area then up on the pipes and then on to the next ledge which will take you inside. Now the fun starts.
    Achievement(s) Unlocked: Man of Honor - Complete Chapter 9

    Chapter 10Edit Chapter 10 sectionEdit

    Mission Edit Mission sectionEdit

    Room Service June 15th, 1951
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    At his house, Vito gets a call from Eddie Scarpa. He will tell Vito to head over to Joe's place immediatley. When Vito asks what is going on, Eddie explains that it's better not to explain it on the phone. The plan is for both Vito and Joe to kill Don Alberto Clemente with the help of Marty as the getaway driver. In the end, the former of which will not be coming home.
    Achievement(s) Unlocked: Checking Out 40G - Complete Chapter 10

    Chapter 11Edit Chapter 11 sectionEdit

    Mission Edit Mission sectionEdit

    A Friend of Ours July 27th, 1951
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    Vito is woken up to his doorbell ringing. He puts some clothes on and answers the door. It will be Henry Tomasino. He will say its been a long time since they saw each other and when Vito asks what he wants, Henry responds by saying a drink and they will take his car. After this, many more events take place which hit Vito pretty hard.
    Achievement(s) Unlocked: Our Good Friend 20G - Complete Chapter 11 Wake Up Call 10G - Help Leo out of a tricky situation without getting caught

    Chapter 12Edit Chapter 12 sectionEdit

    Mission Edit Mission sectionEdit

    Sea Gift September 22nd, 1951
    1capitulo12.png
    Vito, Joe and Henry Tomasino borrow $35,000 off a loan shark called Bruno Levine, who wants $55,000 in return. The trio meet with Mr. Wong, a member of a gang of Triads operating in Empire Bay's Chinatown, in order to use the money to make a large transaction of Heroin, which the gang believe will sell for a tidy profit.
    Achievement(s) Unlocked: Chasing the Dragon 40G - Complete Chapter 12

    Chapter 13Edit Chapter 13 sectionEdit

    Mission Edit Mission sectionEdit

    Exit the Dragon September 24th, 1951
    1capitulo13.png
    Vito receives a call from Henry Tomasino. Henry says that Carlo Falcone found out about the deal, and that they should meet him in the park. Vito and Joe get dressed up and go to Lincoln Park, only to find the Tongs viciously murdering him on Mr. Wong's orders. They chase him to his restaurant in Chinatown and proceed to fight their way to him to get some answers.
    Achievement(s) Unlocked: Chop Chop! 40G - Complete Chapter 13

    Chapter 14Edit Chapter 14 sectionEdit

    Mission Edit Mission sectionEdit

    Stairway to Heaven September 25th, 1951
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    Vito and Joe kill Thomas Angelo in front of his own home from the orders of Eddie Scarpa. They have to collect enough money to pay back Bruno. And after that you go to the dock to see Derek Pappalardo.
    Achievement(s) Unlocked: Men at Work 50G - Complete Chapter 14

    Chapter 15Edit Chapter 15 sectionEdit

    Mission 1 Edit Mission sectionEdit

    Per Aspera Ad Astra September 26th, 1951
    1capitulo15.png
    You recieve a call from Eddie, telling you to meet Don Carlo Falcone at the observatory. Along the way you get picked up by Leo Galante, telling you that you will be killed when you arrive, and that to survive and be forgiven by the Vinci family, you must kill Falcone. You exit the car and the final fight begins...
    Achievement(s) Unlocked: Finish Him 50G - Finish what you started

    Wednesday, June 8, 2011

    Call of Duty: Black Ops Zombies Walkthrough

    Tip 1: How To Rack Up Points Fast

    If you want to rack up points quickly do the following: During the first few rounds let the zombies break the barriers, when they start to come out shoot them with the pistol 3 or 4 times then knife them. In the first three rounds the zombies will die with just one knife slash, the pistol usually takes around 8 shots (a whole clip) to take out a zombie, if you only use your pistol you will run out of ammo before you get the Maximum Ammo. Rebuild barriers after you let the zombies through and repeat this process, also I recommend not purchasing any weapons in the first few rounds, wait until you can get weapons like the MP-40 or Steakout.

    Tip 2: Watch Your Barrier

    The first few rounds are easy… extremely easy, just watch your own barrier. If you let the zombies break out of the barriers then kill them you will usually get power-ups like Max Ammo, Instant-Kill, Double Points etc… Remember when you want points shoot then knife, but always watch your back.

    Tip 3: Take Turns…

    This applies to Co-op mode, when I play with my friends we generally take the upstairs door in the Kin0 Der Toten map. Whichever map you are on take turns opening doors so that everyone has an equal amount of cash. Not everyone will cooperate, hopefully you join a room where everyone has a microphone then you can work things out easier.

    Tip 4: The Hounds Have Been Released…

    Depending on how many players you have alter the time at which the “dogs” are released. Everyone should huddle up in to a corner, make sure you have a better weapon like the steakout or MP-40. Don’t move, the hounds will always chase the person who is moving, if you are in a corner with everyone else they will still come to you, just shoot them as they approach, stay close with your allies, if you are in single player mode stay in the corner and shoot. In Co-op mode take turns reloading, communication is a very important key. After all the hounds have been killed you will get the “Max Ammo” power-up, have everyone reload their weapons and grab it for the next round of zombies.

    Tip 5: Leave a Crawler

    This is probably the best advice I can give you, leave a crawler if you can especially when you get to higher rounds. To leave a crawler just throw a grenade at a group of zombies, avoid the crawler as you rebuild, collect weapons and get ready for the next wave of zombies. Leaving a crawler is definitely the best time to relax and mess around a bit, but once you kill the crawler prepare yourself for the next wave of zombies!

    Tip 6: The Mysterybox

    The mysterybox is literally a life-saver. The price of the mysterybox is about 950 points, but is generally well worth it. If you get the thundergun you are definitely in luck, the thundergun and ray gun are a couple of the best weapons, even before upgrading them. If someone on your team gets the thundergun stick together and try to blast zombies away that come in large groups, this will especially be useful for once you get past round 20.

    Tip 7: Upgrade Your Weapons

    In the map Kino Der Toten open all the doors to get to the telporter. The teleporter can be turned on by activating it in the main room (starting room). Make sure you get the teleporter ready for every round, keep leaving crawlers to rebuild and recuperate from previous waves. The room where you teleport to allows you to upgrade your weapons for 5,000 points, you should always upgrade your best weapon at hand, so if you had a thundergun you could upgrade that to have more rounds and shots… trust me it’s worth upgrading.

    Tip 8: Move Slowly?

    As crazy as this may sound it works, keep all of your guys together. Don’t move all around the map, the key is to get the zombies lined up as best as possible then shoot then, grenade them etc.. If you run then you will get “pinned” or trapped by the zombies from behind as well, just stick together and move around the map stopping in each room to fire some rounds, keeping everyone together is definitely the key. Example: If there are two sets of stairs stay at one, don’t move around to both or else the zombies will chase you from both ways.

    Tip 9: Buy Power-Ups

    As you get farther into the game you will want to purchase power-ups with your points. You can find different power-ups from vending machines, some of them include quick revive, faster reload etc… These power-ups will definitely be the difference between wave 20 and wave 21 (or higher). Power-ups that you purchase typically cost 2,500 points on up, if you save you should be able to afford them, work with your other players to come up with a strategy.

    Tip 10: The Last Man Standing

    The final tip I am going to cover is what you should do if someone need to be revived? Only revive other players if it safe to do so, I can’t tell you how many people have died from trying to revive their teammates, the best thing to do is wait until the zombies have cleared, if you have the quick revive powerup you’ll be able to successfully heal your players in time. If you have a lot of zombies and happen to be the last survivor try to play it safe, always watch your back and try to get to a large open area where you can “filter” or line up the zombies.